This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
start [2021/02/13 10:39] muragami [Maxrects-lua] |
start [2021/10/30 09:39] (current) muragami [cppSfxr] |
||
---|---|---|---|
Line 13: | Line 13: | ||
An implementation of the MAXRECTS 2d rectangle packing algorithm in Lua, somewhat optimized for LuaJIT. It is pretty flexible, as it just packs rectangles. You can attach a field in the rectangle called data, and that can hold your information about the specific rectangle (for instance, image information). | An implementation of the MAXRECTS 2d rectangle packing algorithm in Lua, somewhat optimized for LuaJIT. It is pretty flexible, as it just packs rectangles. You can attach a field in the rectangle called data, and that can hold your information about the specific rectangle (for instance, image information). | ||
- | Demonstration: | + | Simple Video Demonstration |
{{ : | {{ : | ||
+ | |||
===== Rogue-lua ===== | ===== Rogue-lua ===== | ||
Line 20: | Line 21: | ||
* [[https:// | * [[https:// | ||
- | Docs: <del>Rogue-lua</ | + | Docs: [[Rogue-lua]] |
- | An implementation of [[https:// | + | An re-implementation of [[https:// |
- | ===== L-E-D ===== | + | ===== cppSfxr |
- | * [[https:// | + | * [[https:// |
+ | * [[https:// | ||
- | Docs: [[https:// | + | Docs: [[cppSfxr]] |
- | A lightweight engine built over LÖVE. | + | Sfxr recoded and enhanced as a C++ library with DLL and FFI bindings. |